# How I Use LTX 2.3 to Present Interior Design Ideas Before They’re Built

> Published 2026-06-18 · https://www.promptzone.com/daniel_bee8a935eb30bcf91d/how-i-use-ltx-23-to-present-interior-design-ideas-before-theyre-built-199c

One challenge I face when working with clients is helping them imagine a space that doesn't exist yet.

Floor plans are useful.

3D renders are helpful.

But many clients still struggle to picture how a room will actually feel.

I wanted a faster way to communicate design ideas without producing a full architectural animation.

That's when I started experimenting with AI video workflows.


![Image description](https://promptzone-community.s3.amazonaws.com/uploads/articles/pj3wxu2m08jngxgicif2.png)

## What

Recently I've been using **[LTX 2.3](https://www.jxp.com/ltx/ltx-2-3)** to create short walkthrough-style concept videos from interior renderings.

Instead of replacing professional visualization software, I use it to explore ideas before final presentations.

Some capabilities that fit this workflow include:

* Image-to-video generation
* Camera path generation
* Scene refinement
* Multi-modal inputs
* Clip extension

The goal isn't photorealistic perfection.

It's helping clients understand the atmosphere of a space.



## How

### Step 1: Prepare One Render

I usually start with a single image from SketchUp, Blender, or another rendering tool.

It doesn't need to be perfect.

It just needs to communicate the layout.

### Step 2: Describe Camera Movement

Instead of describing furniture again, I focus on how the viewer should experience the room.

Example:

> slow walkthrough into a modern living room, natural morning sunlight, gentle camera movement, warm wooden textures, architectural presentation style

### Step 3: Generate Different Walkthroughs

I normally test:

* entrance perspective
* eye-level walkthrough
* kitchen transition
* window reveal

Each version highlights a different design decision.

### Step 4: Collect Client Feedback

Instead of sending only static images, I send several short clips.

Clients often give more specific feedback after seeing movement through the space.

### Example Prompt

> architectural walkthrough, Scandinavian living room, floor-to-ceiling windows, warm oak flooring, soft daylight, slow cinematic camera movement, realistic interior atmosphere


![Image description](https://promptzone-community.s3.amazonaws.com/uploads/articles/n0dvlp8bm5oa60r3q7er.png)

## Use Case

This workflow has been useful for:

### Interior Designers

Showing room concepts before construction.

### Architects

Presenting early design ideas.

### Real Estate Developers

Previewing apartment layouts.

### Furniture Designers

Visualizing products inside realistic spaces.

### Home Renovation Studios

Helping clients compare different design directions.



## Why

After using this workflow on several projects, I noticed a few practical benefits:

* Faster design presentations
* Easier client communication
* More engaging concept reviews
* Better visualization of spatial flow
* Less time producing complex animations

The biggest benefit wasn't rendering quality.

It was helping clients make decisions earlier in the design process.

A short walkthrough often communicates scale, lighting, and atmosphere much better than a single still image.



## Final Thoughts

I still create high-quality renders for final presentations.

But during the concept stage, LTX 2.3 has become a useful way to test ideas and explain spaces before investing time in full animation.

If you're working on architecture, interior design, or renovation projects, try turning one render into a short walkthrough instead of sending only static images.

Sometimes a few seconds of movement explain a design better than ten still images.