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sarah wilson
sarah wilson

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I Stopped Rewriting My AI Video Prompts. Debugging Them Worked Better

For a long time, my response to a bad AI-generated video was simple: rewrite the prompt.

If the camera moved too fast, I changed the camera description. While I was there, I would usually tweak the lighting, add another sentence about the subject, remove a few words I didn't like, and generate again.

Sometimes the next result looked better.

Great — except I had no idea which change actually helped.

After repeating this enough times, I started treating prompts less like creative writing and more like something I could debug.

I started with five fields

Most of my test prompts now begin like this:

SUBJECT:
A pair of wireless earbuds on a white display stand.

ACTION:
The case slowly opens. The earbuds remain stationary.

CAMERA:
Slow push-in. Fixed camera height. No orbit.

LIGHTING:
Soft daylight from the left with a subtle shadow.

STYLE:
Clean commercial product shot with a neutral background.
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There's nothing special about the wording.

The useful part is that each section has one job.

A few weeks ago, for example, I had a product shot where the camera kept moving farther around the object than I wanted.

The original instruction was:

CAMERA:
Cinematic camera movement around the product.
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My first instinct was to rewrite the whole prompt.

Instead, I left everything else alone and changed only this:

CAMERA:
Slow push-in only.
Fixed camera height.
No orbit.
No handheld movement.
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The next result wasn't perfect, but it answered a useful question: the camera instruction had been too open-ended.

That was much more useful than simply getting another random variation.

One prompt accidentally contained two experiments

Another mistake took me longer to notice.

I had written:

The camera slowly circles the shoe while the shoe rotates.
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It sounded perfectly clear when I wrote it.

But when the result became unstable, I couldn't tell what I was debugging. Was the camera movement causing the problem? Was it the rotating object? Or was the combination too much?

So I split the test.

SUBJECT MOTION:
The shoe rotates slowly clockwise.

CAMERA:
Static medium shot.
No camera movement.
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I tested the object rotation first.

Only after that looked reasonable did I add camera movement back.

It required an extra generation, but at least the second test told me something.

I've started doing the same thing with lighting and style.

I also use fewer words like "cinematic", "epic", "dynamic", and "professional" now.

Not because those words are always useless. They're just difficult to debug.

If I want a particular lighting setup, I'd rather write:

Strong side light, dark background, visible rim light.
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than:

Dramatic cinematic lighting.
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The first version gives me something concrete to change later.

The template beside my test folder

After a while, the same structure kept appearing in my prompts, so I saved a blank version:

SUBJECT:
[What needs to remain visually consistent?]

ACTION:
[What should the subject do?]

CAMERA:
[Camera position + one movement]

LIGHTING:
[Direction and quality of light]

ENVIRONMENT:
[Background and surrounding objects]

STYLE:
[Visual treatment]

AVOID:
[Problems observed in previous tests]
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The last field used to be much longer.

I had copied a huge negative-prompt list from an older project and kept carrying it forward. Eventually I realized I couldn't explain why half of those terms were there.

Now AVOID starts empty.

If a test produces a recurring problem, I add something relevant. Otherwise I leave it alone.

My notes are intentionally boring

Beside each generation I keep a tiny text file.

A real entry from this kind of test looks roughly like this:

Test 07

Changed:
camera

Before:
slow orbit around product

After:
static camera + slow push-in

Result:
product shape more stable
less background distortion

Next:
keep camera
reduce subject rotation
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It takes maybe thirty seconds to write.

That little file becomes surprisingly useful once there are ten or fifteen videos sitting in the same folder.

Before I started doing this, I had files called things like:

video_final.mp4
video_final2.mp4
video_final_good.mp4
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I wish I were joking.

A week later, those filenames told me absolutely nothing.

I tried keeping the template when switching models

I was curious whether this approach was only useful with the generator I had been testing, so I started keeping the prompt structure unchanged when trying other video models.

One of those runs was with Wan 3.0.

I kept the same subject/action/camera structure rather than writing a special prompt for the model. That made differences easier to spot because I wasn't changing the model and the entire prompt at the same time.

Some wording still needed adjustment, which I expected. But I had a baseline instead of starting from an empty text box.

That's the part of the workflow I've found most useful.

When a generation looks wrong now, I don't immediately ask myself how to write a better prompt.

I open the last test note and look for the smallest thing I can change.

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