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Cornelia Süß
Cornelia Süß

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Multic - Multiplayer Comics

Multic: Multiplayer Comics for the Next Generation of Storytelling

Multic is building Multiplayer Comics—a revolutionary visual medium that transforms how stories are created, shared, and experienced. Powered by our GenAI Game Engine, creators craft narratives through an intuitive node-based system where each node captures a story moment as a snapshot. These snapshots connect as graphs, enabling stories and entire universes to link together instantly.

From Years to Minutes
Traditional comics take years to produce and distribute. Multic reduces that to minutes. Our AI-assisted workflow handles the heavy lifting—generating images, scenes, and transitions in real-time—so creators focus on what matters: telling great stories. When your first release succeeds, you're not waiting years for a sequel. You're iterating within days, keeping audiences engaged and your best content evolving.

Real-Time Collaboration, Real-Time Play
Unlike static media, Multiplayer Comics are interactive. Multiple people can shape a story simultaneously—think collaborative game engine, but for visual narratives. Readers don't just consume; they participate, making choices that branch the story in real-time. This creates deeply personal, endlessly replayable experiences that traditional comics simply can't offer.

Built for Scale
Drawing from deep expertise in multiplayer gaming architecture, Multic takes a fundamentally different approach than traditional game engines. Rather than stress-testing real-time systems at massive scale, we sample snapshots that can speed up or slow down execution as needed. This makes supporting 100+ simultaneous participants significantly more scalable—without sacrificing the interactive magic.

The Vision Ahead
Today, we generate one image per second. Tomorrow: video-speed generation at 24fps. Beyond that: world models and fully immersive experiences. The node-based architecture gives us a unique advantage—additive speed control that traditional engines can't match. Where we trade some real-time flexibility, we compensate with an interactive layer that sits above the visual experience, preserving player agency.

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